threejs-grass
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    Interface Interactor

    Something that pushes grass aside: characters, vehicles, balls…

    interface Interactor {
        object:
            | Object3D<Object3DEventMap>
            | { current: Object3D<Object3DEventMap> | null };
        radius: number;
    }
    Index
    object:
        | Object3D<Object3DEventMap>
        | { current: Object3D<Object3DEventMap> | null }

    The object (or a React ref to it). Its world position is read every frame.

    Type Declaration

    • Object3D<Object3DEventMap>
    • { current: Object3D<Object3DEventMap> | null }
      • current: Object3D<Object3DEventMap> | null

        The referenced object; null until mounted.

    radius: number

    Influence radius in metres. Blades inside are bent away from the object.