threejs-grass
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    Interface WindOptions

    Procedural wind. Gusts are scrolling noise along direction plus a travelling ripple.

    interface WindOptions {
        direction: [x: number, z: number];
        scale: number;
        speed: number;
        strength: number;
    }
    Index
    direction: [x: number, z: number]

    World-space XZ direction the wind blows towards. Normalised internally.

    scale: number

    Noise frequency in 1/metres. Smaller = broader gusts.

    speed: number

    How fast gusts travel across the field.

    strength: number

    How far blades bend. 0 = still, ~0.35 = breeze, 1+ = storm.