Per-building weather overrides: one RGBA texel per building (wetness, snow, burn, damage as 0..255). The shaders take the larger of this and the global material weather.
Room for count buildings.
count
Readonly
The data texture (bind it into custom materials if you like).
Texels per row.
Clears every override.
Frees the texture.
Reads one building's weather.
Sets one building's weather (unspecified fields keep their value).
Per-building weather overrides: one RGBA texel per building (wetness, snow, burn, damage as 0..255). The shaders take the larger of this and the global material weather.