ReadonlyuniformsUniforms read by the smoke shading.
Ambient sky light colour × intensity (linear).
Sun colour × intensity (linear).
Unit vector towards the sun (world).
Copies the first directional light (sun) and the hemisphere/ambient lights under root. The lights are looked up once per root.
Sets the light directly: direction towards the sun, sun colour × intensity, ambient colour × intensity.
Sun and sky light for lit particles, shared by any number of systems. Fill it from your scene with ParticleLighting.fromScene.