Builds the geometry of one building, relative to origin (the settlement centre) so vertex coordinates stay small. Walls carry wall coordinates in uv (metres along the wall, metres above the ground floor) for the facade shader.
origin
uv
Builds the geometry of one building, relative to
origin(the settlement centre) so vertex coordinates stay small. Walls carry wall coordinates inuv(metres along the wall, metres above the ground floor) for the facade shader.