Night lights at any resolution: brightness 1 − exp(−density / lightDensity) per cell, as typed arrays for a city-lights view from orbit (e.g. instanced glow sprites at centers, sized by cellEdge).
lightDensity
centers
cellEdge
Night lights at any resolution: brightness 1 − exp(−density /
lightDensity) per cell, as typed arrays for a city-lights view from orbit (e.g. instanced glow sprites atcenters, sized bycellEdge).