The bird material. Wings flap in the vertex shader: each wing vertex rotates about the body axis by
sin(phase)·amplitude, more toward the tip, so the wing bends as it beats. Per-instance attributes
as for fish: faunaMotion = (wing phase, flap scale, 0, 0), faunaLook = (hue, brightness, ·, ·).
The bird material. Wings flap in the vertex shader: each wing vertex rotates about the body axis by
sin(phase)·amplitude, more toward the tip, so the wing bends as it beats. Per-instance attributes as for fish:faunaMotion= (wing phase, flap scale, 0, 0),faunaLook= (hue, brightness, ·, ·).