Per-plant brightness variation, 0..1.
1 tints corn by level of detail.
Dry leaf, husk and stubble colour.
Where corn was flattened (see FlattenMap).
minX, minZ, sizeX, sizeZ of the flatten map in world space.
Growth stage: 0 seedling … ~0.65 full height … 0.8 mature … 1 dry.
1 = harvested: stubble only.
Mature stalk height in metres, tassel included.
0..1 random height spread per plant.
Global multiplier on interactor push (and flattening).
Number of active entries in interactors.
xyz = world position, w = radius (0 = unused slot).
Mature leaf colour.
The four LOD density fractions.
The four LOD distances (x, y, z, w = LOD 0..3); stalks end at w.
Field-scale brightness and dryness variation, 0..1.
Bare soil colour between young rows and under the canopy.
Resistance to wind and interaction (never below 0.05).
Stubble height in metres after harvest.
Sun colour × intensity.
Direction towards the sun.
Tassel colour.
Back-lit glow of the leaves.
Position LOD is measured from (the Corn camera), so shadow passes see the same plants.
Normalised XZ wind direction.
Gust noise frequency (1/metres).
Gust travel speed.
How far stalks bend in the wind.
Young leaf colour (seedlings).
Creates the uniform set shared by a Corn field's stalk and canopy materials. Corn calls this for you and drives the values from
Corn.set(); it is exported so the CornUniforms type is documented in full.