Terrain heights at the grid's node columns, relative to origin[1] (what the GPU and the reference collide with). -1e30 everywhere without a height function; non-finite heights count as no ground.
origin[1]
-1e30
Terrain heights at the grid's node columns, relative to
origin[1](what the GPU and the reference collide with).-1e30everywhere without a height function; non-finite heights count as no ground.