threejs-worldgen
    Preparing search index...

    Function groundAt

    • Ground height and slope under a local position, bilinear between the baked node heights (the same surface the GPU keeps particles above). Returns [height, dh/dx, dh/dz].

      Parameters

      • heights: ArrayLike<number>
      • nx: number
      • nz: number
      • dx: number
      • x: number
      • z: number

      Returns [number, number, number]