A GPU particle system. Props are the full truth (reset on every render); the structural ones (capacity, render.shading, render.blending, render.sort, render.shadowSteps, render.lightSteps) rebuild it. Inside <ParticleGrid> it reads that grid.
reset
capacity
render.shading
render.blending
render.sort
render.shadowSteps
render.lightSteps
<ParticleGrid>
A GPU particle system. Props are the full truth (
reseton every render); the structural ones (capacity,render.shading,render.blending,render.sort,render.shadowSteps,render.lightSteps) rebuild it. Inside<ParticleGrid>it reads that grid.