Species scattered over terrain around the camera: wraps createVegetationLayers and <Scatter>. seed drives both the variants' shapes and their placement. Changing the species list regenerates the layers; other props apply live.
createVegetationLayers
<Scatter>
seed
<Forest terrain={ground} species={[{ name: 'spruce', density: 0.7 }, { name: 'birch', density: 0.2 }]} /> Copy
<Forest terrain={ground} species={[{ name: 'spruce', density: 0.7 }, { name: 'birch', density: 0.2 }]} />
Species scattered over terrain around the camera: wraps
createVegetationLayersand<Scatter>.seeddrives both the variants' shapes and their placement. Changing the species list regenerates the layers; other props apply live.