Flames, rocket plumes and afterburners: additive cones (fxLook per instance = colour × intensity, seed) flickering with noise, bright at the nozzle and fading to the tip.
fxLook
Flames, rocket plumes and afterburners: additive cones (
fxLookper instance = colour × intensity, seed) flickering with noise, bright at the nozzle and fading to the tip.