threejs-worldgen
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    • Engine smoke, steam and exhaust for a fleet's vehicles (threejs-particles), updated every frame after the fleet. Settings are props (reset on every render).

      Parameters

      Returns null

      const [fleet, setFleet] = useState<FleetImpl | null>(null)
      <Fleet ref={setFleet} groups={groups} />
      {fleet && <Exhaust fleet={fleet} temperature={-5} humidity={0.8} />}