Engine smoke, steam and exhaust for a fleet's vehicles (threejs-particles), updated every frame after the fleet. Settings are props (reset on every render).
reset
const [fleet, setFleet] = useState<FleetImpl | null>(null)<Fleet ref={setFleet} groups={groups} />{fleet && <Exhaust fleet={fleet} temperature={-5} humidity={0.8} />} Copy
const [fleet, setFleet] = useState<FleetImpl | null>(null)<Fleet ref={setFleet} groups={groups} />{fleet && <Exhaust fleet={fleet} temperature={-5} humidity={0.8} />}
Engine smoke, steam and exhaust for a fleet's vehicles (threejs-particles), updated every frame after the fleet. Settings are props (
reseton every render).