Water at local (x, z) of a world or frame: sea or river level, depth and (for rivers) surface flow velocity — for gameplay, buoyancy and particles. Waves are not included (see Ocean.waterAt).
Ocean.waterAt
Water at local (x, z) of a world or frame: sea or river level, depth and (for rivers) surface flow velocity — for gameplay, buoyancy and particles. Waves are not included (see
Ocean.waterAt).