Barn: width, length and wall height ranges; chance (0..1) of a gambrel roof (else gable); wall colours (red or weathered timber).
Ground colours per crop (#rrggbb); each field picks one.
Slope (rise / run) from which rows follow the contours.
How far outside a crop's ranges its weight fades out: [°C, moisture].
Crops by climate.
Farmhouse: width (along the yard front) and depth ranges, floors.
Pasture fences: segment length and props variant.
Gap between fields (hedgerows, field margins).
Steepest ground that is farmed; steeper stays wild.
Smallest field kept, m².
Fields and yard float this far above the ground (hides terrain mesh facets).
Field size range (each side of the patchwork picks within it).
Field mesh grid step.
Hay bales in a field (count range).
Width of the headland round a cropped field (where the tractor turns).
Longest driveway; a farm further from its road isn't built.
Steepest ground (rise / run) the farmyard may stand on.
The road the driveway joins, a frame-local polyline (planCities sets it from the population's road network); empty = a country road is laid past the farm.
Without road: how far the laid road passes from the farmyard.
Length of road drawn either side of the driveway.
Class of that road (its width and surface).
Row stripe contrast per crop, 0..1 (fades out with distance, no aliasing).
Row spacing per crop (0 = no rows).
How far the yard may move from the settlement's position to find dry, gentle ground.
Machine shed: width, length and wall height ranges.
Grain silos: how many (range), radius and height ranges.
Contrast of the streaks cultivation leaves along the rows.
Chance (0..1) that the tractor is out working a field (else parked in the yard).
Tramline spacing per crop (sprayer tracks; 0 = none).
± brightness of the gentle, large-scale variation across fields (soil and moisture).
Farmyard size [along the driveway, across].
Farmyard ground colour.
Every setting of a farmstead (
Citywithsize: 'farmstead'). Sizes in metres.