threejs-worldgen
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    Interface TerrainOptions

    How the settlement shapes the ground under it.

    interface TerrainOptions {
        bridgeClearance: number;
        flatten: boolean;
        flattenLots: boolean;
        foundation: number;
        lotFalloff: number;
        maxGrade: number;
        roadFalloff: number;
        roadOffset: number;
        step: number;
    }
    Index
    bridgeClearance: number

    Bridge decks clear the water by at least this much, metres.

    flatten: boolean

    Register flatten modifiers on the world (roads and building pads).

    flattenLots: boolean

    Also flatten a pad under every building.

    foundation: number

    Walls reach this far below the lowest ground under a building, metres.

    lotFalloff: number

    Blend distance beyond a building pad, metres.

    maxGrade: number

    Steepest road grade after smoothing (rise / run).

    roadFalloff: number

    Blend distance beyond a road's edge, metres.

    roadOffset: number

    Road surfaces sit this far above the flattened ground (hides terrain mesh facets), metres.

    step: number

    Spacing of road profile points, metres.