The shared material-state layer (as in threejs-weathering): four 0…1 states every asset can show. Fish mostly ignore them; birds get darker when wet and white on top when snowy; both char when burnt and dull when damaged.
threejs-weathering
0 … 1 burnt.
0 … 1 damaged.
0 … 1 snow cover.
0 dry … 1 soaked.
The shared material-state layer (as in
threejs-weathering): four 0…1 states every asset can show. Fish mostly ignore them; birds get darker when wet and white on top when snowy; both char when burnt and dull when damaged.