threejs-worldgen
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    Interface GridOptions

    Settings of a ParticleGrid. Plain JSON.

    interface GridOptions {
        advect: [number, number, number, number];
        decay: [number, number, number, number];
        min: [number, number, number];
        resolution: [number, number, number];
        rise: number;
        size: [number, number, number];
        wind: [number, number, number];
    }
    Index
    advect: [number, number, number, number]

    Per channel: 1 = the channel persists and is advected (semi-Lagrangian) by wind + rise each resolve, decaying at decay, and splats are rates (added × dt); 0 = the channel is just this frame's splats (e.g. density).

    decay: [number, number, number, number]

    Per channel exponential decay of advected values, 1/s.

    min: [number, number, number]

    Minimum corner, local space of the systems that use it, metres.

    resolution: [number, number, number]

    Cells along x, y, z. Changing it rebuilds the buffers.

    rise: number

    Advection velocity: extra updraft, m/s.

    size: [number, number, number]

    Extent, metres.

    wind: [number, number, number]

    Advection velocity: air wind, m/s.