Sphere centre, or one end of the capsule's axis, world metres.
OptionalbOther end of the capsule's axis, world metres (default a: a sphere).
OptionalfrictionCoulomb friction against it (default the solver's friction).
Radius, metres.
OptionalvelocityVelocity, m/s (default still): a moving collider pushes material along, a receding one lets go.
A kinematic collider for MPMSolver.setColliders (e.g. a character's feet or vehicle wheels): a sphere, or a capsule from
atob. Material inside it loses the velocity it has into the collider relative to the collider's own velocity (Coulomb friction along the surface), and particles are pushed out to its surface.