C per particle, 9 floats column-major.
Live particles (the first count slots until the ring wraps).
F per particle, 9 floats column-major.
Plastic volume ratio per particle.
Material index (into the solver's materials keys) per particle.
x, y, z per particle, local to origin, metres.
Temperature per particle, kelvin.
x, y, z per particle, m/s.
Particle state arrays (the reference's own, and what MPMSolver.read returns from the GPU).