Where exhaustSources writes: SOURCE_STRIDE floats per source and MOTION_STRIDE per motion, as ParticleSystem.setSources takes them.
SOURCE_STRIDE
MOTION_STRIDE
ParticleSystem.setSources
Vehicle index of each source (for tests and debugging).
Where exhaustSources writes:
SOURCE_STRIDEfloats per source andMOTION_STRIDEper motion, asParticleSystem.setSourcestakes them.