threejs-worldgen
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    Interface ExhaustBuffers

    Where exhaustSources writes: SOURCE_STRIDE floats per source and MOTION_STRIDE per motion, as ParticleSystem.setSources takes them.

    interface ExhaustBuffers {
        motion: Float32Array;
        sources: Float32Array;
        vehicle: Int32Array;
    }
    Index
    motion: Float32Array
    sources: Float32Array
    vehicle: Int32Array

    Vehicle index of each source (for tests and debugging).