threejs-worldgen
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    Interface FleetEnvironment

    What the fleet reacts to this frame (all optional; positions are fleet-local).

    interface FleetEnvironment {
        field?: StateSource;
        fire?: FireSource;
        time?: number;
        weather?: WeatherSource;
    }
    Index
    field?: StateSource

    Ground states: storm damage (and wetness/snow without a weather).

    fire?: FireSource

    A wildfire: vehicles caught in it burn.

    time?: number

    Weather time (seconds, the weather's clock). Default: the fleet's own time.

    weather?: WeatherSource

    Weather: wetness and snow.