Cast shadows.
How much damage crumples bodies (metres of dent at full damage).
Draw rocket plumes and afterburners.
Weather exposure.
Draw flames on burning vehicles.
Vehicle groups. Changing them rebuilds the fleet.
Drive on the left on road networks.
Headlights and lit windows, 0…1 (drive it from the sky's night).
Receive shadows.
Rocket flight profile.
Seed: same seed and groups, same fleet.
Applied to every vehicle whenever set (wetness, snow, burn, damage, and heat = on fire).
Body roll and sink from damage, 0…1.
Simulation speed multiplier.
Draw wakes behind boats.
Waves boats bob on (match your threejs-water Ocean's waves), or null for flat water.
All fleet settings. Plain JSON.