threejs-worldgen
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    Interface MeshData

    Plain mesh data: everything a BufferGeometry needs, as typed arrays.

    interface MeshData {
        bounds: [number, number, number, number, number, number];
        color: Float32Array;
        index: Uint32Array;
        normal: Float32Array;
        position: Float32Array;
        style: Float32Array;
    }
    Index
    bounds: [number, number, number, number, number, number]

    [minX, minY, minZ, maxX, maxY, maxZ].

    color: Float32Array

    Linear RGB per vertex.

    index: Uint32Array

    Triangle indices.

    normal: Float32Array

    Unit normal per vertex (flat shaded).

    position: Float32Array

    xyz per vertex.

    style: Float32Array

    (paint, glow, finish) per vertex.