Ground under a three.js scene as a fast (x, z) => y lookup: bake any mesh into a heightfield, ray-march it, and measure slope. The shared base for placing grass, rocks, trees and structures on terrain.
(x, z) => y
Ground under a three.js scene as a fast
(x, z) => ylookup: bake any mesh into a heightfield, ray-march it, and measure slope. The shared base for placing grass, rocks, trees and structures on terrain.