OptionalcastShadow?: booleanWhether the tree casts shadows.
Optionaldetail?: number1 = full detail; lower = fewer segments and leaves.
Optionalparams?: Partial<TreeParams>Overrides on top of the preset.
OptionalreceiveShadow?: booleanWhether the tree receives shadows.
Optionalseed?: numberVariant seed: same seed, same tree.
Optionalspecies?: SpeciesNameSpecies preset to start from.
Optionalweather?: WeatherInputsWeather inputs for its materials (read when the tree is generated); defaults follow the global treeUniforms.
Props of
<Tree>: which tree to generate, plus any<group>prop (position, rotation, scale, …).