threejs-worldgen
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    Class AltitudeShells

    The shell overlay. Sky owns one (sky.shells, settings under shells); use it on its own with AltitudeShells.update.

    Index
    object: Group<Object3DEventMap> = ...

    Root group.

    settings: ShellsOptions = ...

    Resolved settings.

    • Places the shells around a planet and their labels for camera.

      Parameters

      • camera: Camera
      • center: Vec3

        Planet centre, render space.

      • radius: number

        Planet radius, render units.

      • shells: ResolvedShell[]

        Resolved shells (see resolveShells).

      • scale: number = 1

        Render units per metre (1 in the sky's frames, e.g. 1e-6 in a SolarSystem view).

      Returns void