threejs-worldgen
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    Module threejs-sky

    Skies from an ant's eye view to orbital mechanics, for three.js (WebGPU, TSL): Keplerian orbits and a simulation clock, a physically based atmosphere that works from the ground and from space, the sun and a moon whose phases come from geometry, a seeded star field and Milky Way turning with sidereal time, shooting stars, day/night lighting (sun, moonlight, IBL, fog, exposure, night) and a sparse Gaussian clouds, city lights on the night side, atmosphere layers up to the Kármán line, and a floating-origin solar-system view. Everything is a deterministic function of seed and time, and every setting is live.

    AltitudeShells
    Clouds
    DayNight
    ShootingStars
    Sky
    SkyClock
    SolarSystem
    Stars
    StarSystem
    AltitudeShell
    Apsides
    AtmosphereLayers
    AtmosphereOptions
    Body
    BodyAtmosphere
    BodyOptions
    BodyTransform
    ClockOptions
    CloudGenus
    CloudOptions
    Lighting
    LightingContext
    LightingOptions
    Meteor
    MilkyWayOptions
    MoonDiscOptions
    MoonPhase
    NightLightsOptions
    ObserverOptions
    OrbitalElements
    OrbitState
    ResolvedShell
    RingOptions
    ShellsOptions
    ShootingStarsOptions
    SkyMaterialOptions
    SkyOptions
    SkySettings
    SkyState
    SolarSystemOptions
    SolarSystemSettings
    StarsOptions
    SunDiscOptions
    SunTimes
    SystemOptions
    WorldLike
    BodyKind
    CloudInput
    CloudUniforms
    DeepPartial
    LayerName
    LightsField
    Mat3
    MilkyWayUniforms
    NightLightUniforms
    ShellAltitude
    ShellsInput
    ShootingStarsInput
    SkyFrame
    SkyInput
    SkyUniforms
    SolarSystemInput
    StarsInput
    StarUniforms
    SurfaceStyle
    SystemInput
    Vec3
    AU
    DEFAULT_ATMOSPHERE
    DEFAULT_CLOCK
    DEFAULT_CLOUDS
    DEFAULT_HOME
    DEFAULT_LAYERS
    DEFAULT_LIGHTING
    DEFAULT_MILKY_WAY
    DEFAULT_MOON
    DEFAULT_NIGHT_LIGHTS
    DEFAULT_OBSERVER
    DEFAULT_SHELLS
    DEFAULT_SHOOTING_STARS
    DEFAULT_SKY
    DEFAULT_SOLAR_SYSTEM
    DEFAULT_STAR
    DEFAULT_STARS
    DEFAULT_SYSTEM
    EARTH_RADIUS
    G
    J2000_MS
    MAX_METEORS
    altitudeScale
    applyAtmosphere
    applyMilkyWay
    applyNightLights
    applySkyState
    apsides
    apsisNames
    bakeNightLights
    clipPlanes
    cloudCover
    computeLighting
    createCloudUniforms
    createMilkyWayUniforms
    createNightLightUniforms
    createSkyDome
    createSkyUniforms
    createStarUniforms
    defaultSkyState
    domeDirection
    eclipticToVector
    extinction
    farDomePosition
    formatAltitude
    galacticMatrix
    horizontal
    horizonVector
    inSpace
    kelvinToRgb
    layerAt
    luminance
    meanMotion
    meteorsAt
    milkyWayNode
    moonAlbedo
    moonCoverage
    moonPhase
    moonPhaseName
    moonRadiance
    nightLightsNode
    observe
    opticalDepth
    orbitalPeriod
    orbitNormal
    orbitPath
    orbitState
    phaseMie
    phaseRayleigh
    raySphere
    resolveAtmosphere
    resolveShells
    seededRadiant
    setNightLightsTexture
    skyColorNode
    skyRadiance
    solveKepler
    starsColorNode
    sunElevationAt
    sunTimes
    surfaceFrame
    toDate
    toSimTime
    transmittance