threejs-worldgen
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    Function createStarUniforms

    • Creates the star-field uniforms.

      Returns {
          brightness: UniformNode<"float", number>;
          density: UniformNode<"float", number>;
          limit: UniformNode<"float", number>;
          palette: UniformNode<"vec3", Vector3>[];
          saturation: UniformNode<"float", number>;
          seed: UniformNode<"float", number>;
          size: UniformNode<"float", number>;
          twinkle: UniformNode<"float", number>;
          twinkleSpeed: UniformNode<"float", number>;
      }

      • brightness: UniformNode<"float", number>

        Brightness multiplier (0 = off).

      • density: UniformNode<"float", number>

        Density multiplier.

      • limit: UniformNode<"float", number>

        Effective limiting magnitude right now (after sky brightness).

      • palette: UniformNode<"vec3", Vector3>[]

        Black-body colours for 3200, 4300, 5500, 7000, 10000 and 20000 K.

      • saturation: UniformNode<"float", number>

        Tint saturation.

      • seed: UniformNode<"float", number>

        Seed folded into the cell hash.

      • size: UniformNode<"float", number>

        Size in pixels.

      • twinkle: UniformNode<"float", number>

        Twinkle strength.

      • twinkleSpeed: UniformNode<"float", number>

        Twinkle speed.