threejs-worldgen
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    Function applyMilkyWay

    • Copies options into the uniforms.

      Parameters

      • u: {
            bulge: UniformNode<"float", number>;
            bulgeColor: UniformNode<"color", Color>;
            color: UniformNode<"color", Color>;
            detail: UniformNode<"float", number>;
            dust: UniformNode<"float", number>;
            galactic: UniformNode<"mat3", Matrix3>;
            intensity: UniformNode<"float", number>;
            offset: UniformNode<"vec3", Vector3>;
            width: UniformNode<"float", number>;
        }
        • bulge: UniformNode<"float", number>

          Bulge brightness.

        • bulgeColor: UniformNode<"color", Color>

          Bulge colour (linear).

        • color: UniformNode<"color", Color>

          Disc colour (linear).

        • detail: UniformNode<"float", number>

          Noise frequency multiplier.

        • dust: UniformNode<"float", number>

          Dust lane strength.

        • galactic: UniformNode<"mat3", Matrix3>

          Star frame → galactic frame.

        • intensity: UniformNode<"float", number>

          Brightness (0 = off).

        • offset: UniformNode<"vec3", Vector3>

          Seeded noise offset.

        • width: UniformNode<"float", number>

          Band half-width, radians.

      • o: MilkyWayOptions
      • seed: number

      Returns void