threejs-worldgen
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    Interface SolarSystemSettings

    Solar-system view settings. Plain JSON.

    interface SolarSystemSettings {
        ambient: number;
        apsides: boolean;
        apsisColors: [string, string];
        apsisSize: number;
        exaggerateSizes: number;
        exaggerateStar: number;
        hidden: string[];
        maxDistance: number;
        orbitColor: string;
        orbitLines: boolean;
        orbitOpacity: number;
        origin: string;
        originOffset: [number, number, number];
        scale: number;
        segments: number;
        starGlow: number;
        starLight: number;
        system: SystemInput;
    }
    Index
    ambient: number

    Light on the night sides of bodies, 0..1.

    apsides: boolean

    Mark each orbit's periapsis and apoapsis (perigee/apogee, perihelion/aphelion).

    apsisColors: [string, string]

    Marker colours for [periapsis, apoapsis] (#rrggbb).

    apsisSize: number

    Marker size, as a fraction of the distance to the camera.

    exaggerateSizes: number

    Radius multiplier for planets and moons, so they're visible at system scale. Moon orbits widen by its square root.

    exaggerateStar: number

    Radius multiplier for the star.

    hidden: string[]

    Names of bodies not to draw (e.g. 'home' when a planet World draws it).

    maxDistance: number

    Beyond this distance from the camera (render units), bodies are pulled in, keeping their apparent size.

    orbitColor: string

    Orbit line colour (#rrggbb).

    orbitLines: boolean

    Draw orbit lines.

    orbitOpacity: number

    Orbit line opacity.

    origin: string

    Body at the floating origin (render-space 0,0,0).

    originOffset: [number, number, number]

    Extra offset of the origin from that body, metres (e.g. a spacecraft's position).

    scale: number

    Render units per metre (1e-6 = one unit per 1000 km).

    segments: number

    Sphere segments for bodies.

    starGlow: number

    Star glow strength.

    starLight: number

    Starlight intensity on bodies (and on your own materials, through light).

    system: SystemInput

    The star system (ignored when a StarSystem instance is passed in).