Light on the night sides of bodies, 0..1.
Mark each orbit's periapsis and apoapsis (perigee/apogee, perihelion/aphelion).
Marker colours for [periapsis, apoapsis] (#rrggbb).
Marker size, as a fraction of the distance to the camera.
Radius multiplier for planets and moons, so they're visible at system scale. Moon orbits widen by its square root.
Radius multiplier for the star.
Names of bodies not to draw (e.g. 'home' when a planet World draws it).
Beyond this distance from the camera (render units), bodies are pulled in, keeping their apparent size.
Orbit line colour (#rrggbb).
Draw orbit lines.
Orbit line opacity.
Body at the floating origin (render-space 0,0,0).
Extra offset of the origin from that body, metres (e.g. a spacecraft's position).
Render units per metre (1e-6 = one unit per 1000 km).
Sphere segments for bodies.
Star glow strength.
Starlight intensity on bodies (and on your own materials, through light).
The star system (ignored when a StarSystem instance is passed in).
Solar-system view settings. Plain JSON.