OptionalambientLight on the night sides of bodies, 0..1.
OptionalapsidesMark each orbit's periapsis and apoapsis (perigee/apogee, perihelion/aphelion).
OptionalapsisMarker colours for [periapsis, apoapsis] (#rrggbb).
OptionalapsisMarker size, as a fraction of the distance to the camera.
OptionalexaggerateRadius multiplier for planets and moons, so they're visible at system scale. Moon orbits widen by its square root.
OptionalexaggerateRadius multiplier for the star.
OptionalhiddenNames of bodies not to draw (e.g. 'home' when a planet World draws it).
OptionalmaterialsYour own materials per body name (instead of the procedural ones; these bodies get their own mesh).
OptionalmaxBeyond this distance from the camera (render units), bodies are pulled in, keeping their apparent size.
OptionalmodelShare a star system model (e.g. sky.system) instead of building one from system.
OptionalorbitOrbit line colour (#rrggbb).
OptionalorbitDraw orbit lines.
OptionalorbitOrbit line opacity.
OptionaloriginBody at the floating origin (render-space 0,0,0).
OptionaloriginExtra offset of the origin from that body, metres (e.g. a spacecraft's position).
OptionalscaleRender units per metre (1e-6 = one unit per 1000 km).
OptionalsegmentsSphere segments for bodies.
OptionalstarStar glow strength.
OptionalstarStarlight intensity on bodies (and on your own materials, through light).
OptionalsystemThe star system (ignored when a StarSystem instance is passed in).
Options for the SolarSystem constructor.