Creates the view; anything not given uses DEFAULT_SOLAR_SYSTEM.
ReadonlylightThe star's light (no falloff), placed at the star; lights your own body materials.
ReadonlyobjectRoot group. Add it to your scene.
Resolved settings. Change them with SolarSystem.set / SolarSystem.reset.
The system being drawn.
Simulation time of the last update, seconds since J2000.
Floating-origin position of the origin body (plus offset) at the last update, star frame, metres.
Matrix placing a body's frame in render space at true scale (settings.scale, no exaggeration):
body-frame metres → render units. Use it as the matrix of a planet World terrain so it sits on
(and spins with) the home planet: terrain.matrixAutoUpdate = false; solar.bodyMatrix('home', terrain.matrix).
Frees GPU resources (your own materials are left alone).
Replaces all settings; anything not given goes back to DEFAULT_SOLAR_SYSTEM.
Swaps the system model (e.g. after sky.system was rebuilt).
Converts a star-frame position (metres) to render space (no distance compression).
Moves everything to time (seconds since J2000).
Optionalcamera: Camera
Used for distance compression; omit to draw everything at true distance.
Renders a star system for orbital views.
Example