threejs-worldgen
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    Interface BodyTransform

    Where a body is drawn.

    interface BodyTransform {
        distance: number;
        position: Vector3;
        quaternion: Quaternion;
        radius: number;
    }
    Index
    distance: number

    True distance from the camera, render units (before compression).

    position: Vector3

    Render-space centre.

    quaternion: Quaternion

    Body-frame → render rotation (tilt and spin).

    radius: number

    Drawn radius, render units (after exaggeration and distance compression).