Creates the meteor layer; anything not given uses DEFAULT_SHOOTING_STARS.
ReadonlyactiveMeteors in flight after the last update.
Elapsed seconds driving the schedule. Advanced by ShootingStars.update; set it to scrub.
ReadonlyobjectThe streak mesh. Add it to your scene.
Resolved settings. Change them with ShootingStars.set / ShootingStars.reset.
Frees GPU resources.
Replaces all settings; anything not given goes back to DEFAULT_SHOOTING_STARS.
Advances the schedule and refreshes the streaks.
Real seconds since the last frame (0 while paused).
Sky state: provides the horizon frame and night (meteors fade out by day).
Meteors drawn as tapered, fading streaks on the far dome. Created by
Sky; use it on its own by callingupdate(dt, state)every frame.