Creates a vehicle; anything not in input uses DEFAULT_VEHICLE.
Frees GPU resources.
Replaces all settings (missing ones go back to DEFAULT_VEHICLE).
Animates it. Call once per frame (seconds since the last call; measured if omitted).
Optionaldt: numberOptionalenv: FleetEnvironment
One procedural vehicle (hero assets, galleries, spawned props): a Fleet of one, standing at its origin with wheels, fans and propellers turning at
speed.Example