uniforms: {
ashColor: UniformNode<"color", Color>;
charColor: UniformNode<"color", Color>;
crackColor: UniformNode<"color", Color>;
crackScale: UniformNode<"float", number>;
crackWidth: UniformNode<"float", number>;
dentStrength: UniformNode<"float", number>;
emberColor: UniformNode<"color", Color>;
emberIntensity: UniformNode<"float", number>;
emberScale: UniformNode<"float", number>;
holeThreshold: UniformNode<"float", number>;
leafLoss: UniformNode<"float", number>;
leafScale: UniformNode<"float", number>;
noiseScale: UniformNode<"float", number>;
puddles: UniformNode<"float", number>;
puddleScale: UniformNode<"float", number>;
scorchColor: UniformNode<"color", Color>;
snowBreakup: UniformNode<"float", number>;
snowColor: UniformNode<"color", Color>;
snowReach: UniformNode<"float", number>;
snowRoughness: UniformNode<"float", number>;
snowScale: UniformNode<"float", number>;
sparkle: UniformNode<"float", number>;
sparkleScale: UniformNode<"float", number>;
streaks: UniformNode<"float", number>;
streakScale: UniformNode<"float", number>;
wetDarkening: UniformNode<"float", number>;
wetRoughness: UniformNode<"float", number>;
wetSaturation: UniformNode<"float", number>;
}
Type Declaration
-
ashColor: UniformNode<"color", Color>
-
charColor: UniformNode<"color", Color>
-
crackColor: UniformNode<"color", Color>
-
crackScale: UniformNode<"float", number>
-
crackWidth: UniformNode<"float", number>
-
dentStrength: UniformNode<"float", number>
-
emberColor: UniformNode<"color", Color>
-
emberIntensity: UniformNode<"float", number>
-
emberScale: UniformNode<"float", number>
-
holeThreshold: UniformNode<"float", number>
-
leafLoss: UniformNode<"float", number>
-
leafScale: UniformNode<"float", number>
-
noiseScale: UniformNode<"float", number>
-
puddles: UniformNode<"float", number>
-
puddleScale: UniformNode<"float", number>
-
scorchColor: UniformNode<"color", Color>
-
snowBreakup: UniformNode<"float", number>
-
snowColor: UniformNode<"color", Color>
-
snowReach: UniformNode<"float", number>
-
snowRoughness: UniformNode<"float", number>
-
snowScale: UniformNode<"float", number>
-
sparkle: UniformNode<"float", number>
-
sparkleScale: UniformNode<"float", number>
-
streaks: UniformNode<"float", number>
-
streakScale: UniformNode<"float", number>
-
wetDarkening: UniformNode<"float", number>
-
wetRoughness: UniformNode<"float", number>
-
wetSaturation: UniformNode<"float", number>
A live, shareable look for the material states. Share one between materials so a single
set()restyles every wet, snowy, burnt and damaged surface at once.