threejs-worldgen
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    Module threejs-weathering

    Weather and weathering for three.js: seeded, time-driven weather over a threejs-biomes world (fronts, rain, sleet, snow, wind and gusts, fog, thunderstorms and lightning), GPU precipitation, wildfires that spread with fuel, moisture, wind and slope and regrow over years, storm and impact damage, and the shared material-state layer (wetness, snow, burn, damage) every other package plugs into.

    FireSim
    InstanceStates
    Lightning
    Precipitation
    StateField
    StateLook
    StormDamage
    Weather
    Wildfire
    ClimatePoint
    DamageTarget
    Firebreak
    FireCellInfo
    FireEnvironment
    FireFrontLook
    FireLandscape
    FireNodes
    FireOptions
    FireSources
    FireStats
    FogSettings
    FrontSettings
    FuelModel
    LightningConfig
    LightningOptions
    PrecipitationConfig
    PrecipitationOptions
    PrecipitationOverride
    RainLook
    RainSettings
    Regrowth
    SampleFieldOptions
    SnowLook
    SplashLook
    StateContext
    StateFieldOptions
    StateLookOptions
    StateResult
    StateSurface
    StormDamageOptions
    StormSettings
    Strike
    SurfaceSample
    SurfaceSettings
    WeatherOptions
    WeatherSample
    WildfireConfig
    WildfireLook
    WildfireSystems
    WindSettings
    FireCellState
    FireInput
    FuelKind
    Ignition
    LightningInput
    MaterialStateNodes
    MaterialStates
    MaterialStateUniforms
    PaintMode
    PrecipitationInput
    PrecipitationType
    StateChannel
    StateLookUniforms
    StateNodes
    WeatherInput
    WildfireInput
    DEFAULT_FIRE
    DEFAULT_FUEL_MODELS
    DEFAULT_LIGHTNING
    DEFAULT_PRECIPITATION
    DEFAULT_STATE_FIELD
    DEFAULT_STATE_LOOK
    DEFAULT_STORM_DAMAGE
    DEFAULT_WEATHER
    DEFAULT_WILDFIRE_LOOK
    FIRE_STATE
    STATE_CHANNELS
    applyDamage
    applyMaterialStates
    applyMaterialStatesTo
    collectFireSources
    createFireSources
    createMaterialStateUniforms
    createStateLookUniforms
    createWeatherSample
    defaultStateLook
    frontIntensity
    lengthToBreadth
    moistureDamping
    plumeOcclusion
    setMaterialStateUniforms
    smokeTransmittance