Weather and weathering for three.js: seeded, time-driven weather over a threejs-biomes world (fronts,
rain, sleet, snow, wind and gusts, fog, thunderstorms and lightning), GPU precipitation, wildfires that
spread with fuel, moisture, wind and slope and regrow over years, storm and impact damage, and the
shared material-state layer (wetness, snow, burn, damage) every other package plugs into.
Weather and weathering for three.js: seeded, time-driven weather over a
threejs-biomesworld (fronts, rain, sleet, snow, wind and gusts, fog, thunderstorms and lightning), GPU precipitation, wildfires that spread with fuel, moisture, wind and slope and regrow over years, storm and impact damage, and the shared material-state layer (wetness, snow, burn, damage) every other package plugs into.