Damages everything within radius metres of (x, z): impacts, explosions, falling trees, a burning
building (channel: 'burn'). Adds amount at the centre, fading to 0 over the outer falloff
share of the radius, clamped to 0…1. Returns the number of instances hit.
Damages everything within
radiusmetres of (x, z): impacts, explosions, falling trees, a burning building (channel: 'burn'). Addsamountat the centre, fading to 0 over the outerfalloffshare of the radius, clamped to 0…1. Returns the number of instances hit.