threejs-worldgen
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    Interface DamageTarget

    What damage is written into: a state field, per-instance states (with their positions), or both.

    interface DamageTarget {
        field?: StateField | null;
        instances?: InstanceStates | null;
        positions?: ArrayLike<number>;
        stride?: number;
    }
    Index
    field?: StateField | null

    World-space state field.

    instances?: InstanceStates | null

    Per-instance states. Needs positions.

    positions?: ArrayLike<number>

    Instance positions in frame coordinates (x at 0, z at 2 of each stride floats).

    stride?: number

    Floats per instance in positions. Default 3.