threejs-worldgen
    Preparing search index...

    Type Alias StateChannel

    StateChannel: "wetness" | "snow" | "burn" | "damage"

    The four material states every weathered asset understands, each 0…1:

    • wetness: darker, more saturated albedo, glossy surface, drip streaks on walls, puddles on flat ground
    • snow: snow settling on upward-facing surfaces, with noise-broken edges and sparkle
    • burn: scorch → char → ash; foliage loses leaves (with heat, glowing ember cracks)
    • damage: cracks, dents, darkening; missing pieces where cut-outs are allowed