Climate used when there is no world.
Moisture 0 (arid) … 1 (saturated).
Temperature, °C.
Fog.
Fronts and clouds.
Rain and snow.
Seed: the same seed, world and time always give the same weather.
Thunderstorms and lightning.
Accumulation on the ground.
Added to every temperature, °C (drive seasons or a day/night cycle with it).
Wind.
Every weather setting. Plain JSON: save it, share it, send it to a worker, bind it to a GUI.