threejs-worldgen
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    Interface SurfaceSettings

    How rain and snow accumulate on the ground (see Weather.surfaceAt).

    interface SurfaceSettings {
        coverDepth: number;
        dryTime: number;
        meltRate: number;
        memory: number;
        samples: number;
        wetDepth: number;
    }
    Index
    coverDepth: number

    Snow water equivalent (mm) that fully covers the ground (~63 %).

    dryTime: number

    e-folding time for surfaces to dry, seconds.

    meltRate: number

    Melt per degree above freezing, mm water equivalent per °C per hour.

    memory: number

    How far back the ground remembers weather, seconds. Older rain and snow are forgotten.

    samples: number

    Weather samples taken over memory (more = smoother, slower).

    wetDepth: number

    Standing water (mm) that makes a surface fully wet (~63 %).