threejs-worldgen
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    Function createStateLookUniforms

    • Creates the uniforms behind a StateLook (exported so StateLookUniforms is documented in full).

      Parameters

      Returns {
          ashColor: UniformNode<"color", Color>;
          charColor: UniformNode<"color", Color>;
          crackColor: UniformNode<"color", Color>;
          crackScale: UniformNode<"float", number>;
          crackWidth: UniformNode<"float", number>;
          dentStrength: UniformNode<"float", number>;
          emberColor: UniformNode<"color", Color>;
          emberIntensity: UniformNode<"float", number>;
          emberScale: UniformNode<"float", number>;
          holeThreshold: UniformNode<"float", number>;
          leafLoss: UniformNode<"float", number>;
          leafScale: UniformNode<"float", number>;
          noiseScale: UniformNode<"float", number>;
          puddles: UniformNode<"float", number>;
          puddleScale: UniformNode<"float", number>;
          scorchColor: UniformNode<"color", Color>;
          snowBreakup: UniformNode<"float", number>;
          snowColor: UniformNode<"color", Color>;
          snowReach: UniformNode<"float", number>;
          snowRoughness: UniformNode<"float", number>;
          snowScale: UniformNode<"float", number>;
          sparkle: UniformNode<"float", number>;
          sparkleScale: UniformNode<"float", number>;
          streaks: UniformNode<"float", number>;
          streakScale: UniformNode<"float", number>;
          wetDarkening: UniformNode<"float", number>;
          wetRoughness: UniformNode<"float", number>;
          wetSaturation: UniformNode<"float", number>;
      }