Creates one uniform per state (plus heat), usable directly as MaterialStateNodes. Change them with uniforms.snow.value = 0.8, or setMaterialStateUniforms.
heat
uniforms.snow.value = 0.8
Creates one uniform per state (plus
heat), usable directly as MaterialStateNodes. Change them withuniforms.snow.value = 0.8, or setMaterialStateUniforms.