Accumulates wind damage from a Weather into a DamageTarget: every interval seconds,
wherever the wind (with gusts) is above threshold, damage grows with the excess. Deterministic per
tick: ticks sit at fixed times, so the same weather and time range give the same damage. Damage is
never undone when time goes backwards.
Accumulates wind damage from a Weather into a DamageTarget: every
intervalseconds, wherever the wind (with gusts) is abovethreshold, damage grows with the excess. Deterministic per tick: ticks sit at fixed times, so the same weather and time range give the same damage. Damage is never undone when time goes backwards.