OptionalcutoutAllow damage to cut holes through opacity (needs alphaTest). Off for terrain.
OptionalfoliageFoliage (or a 0…1 foliage mask node): burn removes leaves through opacity.
OptionalgeometryView-space geometric normal (no normal map): snow and puddles smooth the surface towards it. Default normalView.
OptionallookLook to use. Default defaultStateLook.
OptionalpositionPosition the patterns (puddles, cracks, snow edges, …) are anchored to, metres. Default
positionWorld. With a floating origin pass something that does not jump on rebase, e.g.
positionLocal for objects or positionWorld + uniform(origin mod period) for terrain.
OptionalpuddlesPuddles on flat ground. Default true.
OptionalstreaksDrip streaks on vertical faces. Default true.
OptionaltimeSeconds, animating drips and embers. Default: the TSL time node; pass a uniform for scrubbable time.
OptionalworldWorld-space normal deciding up-facing (snow, puddles) and vertical (streaks). Default normalWorld.
Where and how the states are applied. Every field is optional.