Camera the particles surround.
OptionalgroundGround height (x, z) => y in frame coordinates for splashes. Default: the weather's world.
OptionalheavyPrecipitation rate (mm/h) that shows every particle.
OptionalheightHeight of the particle box, metres.
OptionalmaxRaindrops at full rain.
OptionalmaxSnowflakes at full snow.
OptionaloverrideFixed conditions instead of the weather (demos, cutscenes): rate in mm/h, snow share 0…1 and wind
[x, z] m/s. null reads the weather at the camera.
OptionalradiusHalf-width of the particle box around the camera, metres.
OptionalrainRain look to change.
OptionalseedSeed for particle placement.
OptionalsnowSnow look to change.
OptionalsplashesSplash look to change.
Weather to read (rate, rain/snow, wind).
Construction options for Precipitation: settings plus the objects it works with.