Brightness multiplier.
Bump strength.
Detail strength.
Detail fade distance, metres.
Detail noise scale.
Mud colour (linear).
Rock colour (linear).
Slope (rise/run) where bare rock takes over (synced from the world's ground.rockSlope).
Height band around sea level that is sand, metres (synced from ground.sandBand).
Sand colour (linear).
Saturation multiplier.
Snow colour (linear).
Temperature (°C) below which snow settles (synced from ground.snowTemperature).
Creates the uniforms behind a terrain material. Exported so the TerrainUniforms type is documented in full;
WorldTerraincreates and updates them for you.